Strongest Governor · checked 2026-08-07
Strongest Governor is won before it starts.
Seven days, one theme per day. You do not win it by playing more that week. You win it by having saved the right things and spending them on the right day.
Short version
- Mithril is worth 40,000 points each. Nothing else comes close. Never use one outside the event.
- Tempered Truegold: 30,000. Advanced Taming Mark: 15,000.
- Speedups are 30 points a minute whatever you speed up. A day of saved speedups beats a week of playing.
- Spend on the matching day only. A Mithril used on a construction day scores nothing.
- Check the point table on the event screen. Values shift between versions.
The point values that decide it
Everything below is one action. Sorted by what it pays:
| Action | Points | Day |
|---|---|---|
| Use 1 Mithril | 40,000 | Hero development |
| Use 1 Tempered Truegold on a building | 30,000 | Construction |
| Use 1 Advanced Taming Mark | 15,000 | Pets and basic skills |
| Use 1 Hero Exclusive Gear Widget | 8,000 | Hero development |
| Play Hero Roulette once | 8,000 | Hero development |
| Use 1 Hero Gear Forgehammer | 4,000 | Hero development |
| Use 1 Mythic Hero Shard to ascend | 3,040 | Hero development |
| Use 1 Truegold on a building | 2,000 | Construction |
| Use 1 Epic Hero Shard to ascend | 1,220 | Hero development |
| Use 1 Common Taming Mark | 1,150 | Pets and basic skills |
| Truegold Dust for research | 1,000 | Research |
| Use 1 Rare Hero Shard to ascend | 350 | Hero development |
| Pet advancement score, per point | 50 | Pets and basic skills |
| Speedups, per minute | 30 | Matches what you speed up |
| Train 1 Lv.10 troop | 39 | Troop training |
| Gather 2,500 bread or wood, 500 stone, or 100 iron | 3 | Gathering |
Look at the gap. One Mithril outscores 1,333 minutes of speedups. If you have Mithril and you are not top of the leaderboard, you spent it on the wrong day or outside the event.
Troop training, per troop
| Troop level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
|---|---|---|---|---|---|---|---|---|---|---|
| Points | 39 | 30 | 23 | 16 | 11 | 7 | 5 | 3 | 2 | 1 |
Higher-level troops pay more per troop but cost more per troop. If your training queue is the bottleneck, train the highest level you can. If resources are the bottleneck, the lower tiers give more points per resource.
The seven days
The usual rotation:
| Day | Theme | Spend |
|---|---|---|
| 1 | Construction | Tempered Truegold, Truegold, construction speedups |
| 2 | Hero development | Mithril, Widgets, Roulette spins, Forgehammers, shards |
| 3 | Basic skills | Taming Marks, pet advancement |
| 4 | Troop training | Training speedups, queued batches |
| 5 | Basic skills | Whatever you held back from day 3 |
| 6 | Troop training | Second batch of training speedups |
| 7 | Hero development and gathering | Remaining hero materials, gathering marches |
Confirm this against your own event screen. Guide sites disagree about which of days 3 and 5 is skills and which is training, and the order shifts between kingdoms and versions. The point values are stable; the day order is not.
What to save, starting now
The event runs on a cycle, so there is always a next one. Treat these as event-only currency:
- Mithril. Never spend outside the event. This is the single biggest lever in the game's event scoring.
- Tempered Truegold and Truegold. Hold building upgrades that need them until construction day.
- Advanced Taming Marks. 15,000 each is worth waiting for.
- Speedups of every type. 30 per minute regardless, so the only question is which day.
- Hero shards, Widgets, Forgehammers, Roulette spins. All of it clusters on hero day.
- A full training queue, started so it completes on a training day.
The cost of playing normally is invisible. Upgrading a building with Truegold on a Tuesday for no reason throws away 30,000 points you will not notice missing until the leaderboard closes.
Checklist
- Open the event screen and read the live point table. Values change between versions.
- Note which day is which in your kingdom. Do not assume the order above.
- Count your Mithril, Tempered Truegold and Taming Marks before day 1.
- Spend nothing on the wrong day, even if the day looks slow.
- Queue troops and buildings so they finish on the matching day.
Point values pooled from event tables published by several guide sites, which agree on the large values and differ on the Governor Charm figure. Day order varies by kingdom and version. Last checked .